RUSHOPOLY
The RUSHOPOLY proof of concept has moved into Track 4 with real board interaction, token selection, turn swapping, simple property ownership, rent collection, and event cards. This version keeps the site cleaner for gameplay and removes developer-facing future-track content from the live experience.
Interactive Board
Click the new featured board image hotspots or any board space below to inspect it. Use the controls below to roll, buy, collect rent, and trigger events.
Featured Web Board
This optimized board art is now the main visual for the site. Hover or tap the outer edge spaces to inspect them in the live panel below.
RUSHOPOLY
Track 4 local multiplayer is ready. Start by naming the game and both players.
Game Setup
Choose a game name and player names here. This version is now set up for two-player local multiplayer testing.
How to Play
- Step 1: Enter a game name and player names.
- Step 2: Click Apply Setup or use the startup modal when the page first loads.
- Step 3: Click Roll Dice on the active player's turn.
- Step 4: Buy open spaces, or pay rent if the other player owns the space.
- Step 5: Use Next Turn to hand play to the other player.
- Step 6: Draw event cards for random gameplay changes.
- Two players maximum in this Track 4 build.
Property & Action Panel
The selected space updates live as tokens move around the board.
GO
Start your Rush journey. Collect fan cred and begin your trek around the board.
Scoreboard
Event Card
Player Tokens
Choose the token for the active player, then switch turns to set the other player.
Gameplay Notes
This version is still a front-end prototype, but it now behaves much more like a simple local board game.
- Two-player local turn swapping
- Simple space buying and ownership tracking
- Rent collection between players
- Random event card system
- Cleaner live gameplay layout